Private beta — active development

Changelog

What we've shipped. Auraframe is under active development — new versions ship frequently.

v0.8Latest

Premium frontend, animated hero, editor overlay

2026-05-28

FrontendEditor

Complete visual polish pass — animated editor hero, ambient lighting system, scroll-aware nav, and premium coming-soon overlay for the studio.

  • Animated editor hero on homepage — timeline blocks, AI chips, and render badge
  • Scroll-aware floating nav with strong backdrop blur and solid background
  • Premium coming-soon overlay for studio access with floating timeline chips
  • Pricing launch-safe treatment — founding rate reveal badges
  • New footer pages: changelog, docs, tutorials, blog, community
  • Showcase wording updated to sample workflow examples
  • Cloud/4K features marked with correct launch-safe status
v0.7

AI timeline generation wired end-to-end

2026-05-27

AIEditor

AI timeline generation is fully functional locally. Post to the API with a prompt, get back a validated editable timeline. Style packs, section validation, and test coverage added.

  • POST /render-jobs/generate-timeline endpoint using OpenAI gpt-4o-mini
  • 5 style packs: viral, cinematic, clean, energetic, minimal
  • isValidItem() validation — rejects malformed items before they reach the timeline
  • Full test suite for generate-timeline route (15 tests, no real API calls)
  • AI-generated items apply directly to VisualTimeline with track mapping
  • Error handling with user-facing messages per failure type
v0.6

Professional NLE timeline editor

2026-05-22

EditorFrontend

Full multi-track timeline editor with drag/trim, inspector panel, razor and compact tools, and undo/redo. Auraframe now has a production-grade editing surface.

  • Select (V), Compact (S), Razor (C) tools with keyboard shortcuts
  • Drag-to-move and trim handles on all editable clips
  • InspectorPanel — per-clip speed, opacity, color grade, caption style controls
  • Snap-to-grid and minimum-duration enforcement
  • Undo/redo stack with MAX_HISTORY limit
  • Per-track color coding: video (blue), captions (emerald), audio (orange)
v0.5

Remotion render pipeline — VP8/Vorbis WebM

2026-05-15

RenderingInfrastructure

Render engine now uses VP8/Vorbis WebM normalization for Remotion's Chromium. Fallback profiles handle HEVC, mono audio, no-audio, and variable framerate inputs.

  • Primary vp8-standard and fallback vp8-compat normalization profiles
  • ffprobe-based media probe before normalization
  • Handles iPhone HEVC, mono audio, and no-audio video inputs
  • Structured RenderStageError with stage, message, and asset path
  • Pre-check validates normalized output before rendering
v0.4

Source upload and render job pipeline

2026-05-08

RenderingInfrastructure

End-to-end render pipeline — upload source video, build a timeline patch, submit a render job, poll for progress, and download the output.

  • Hono API with source, b-roll, and SFX upload endpoints
  • In-memory job store with render progress polling
  • Asset registry with clientAssetId ↔ renderAssetId mapping
  • Timeline patch schema with additions, modifications, and section controls
  • 720p preview and full-resolution export paths